﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public struct FixedInfo
{
    public int initBlood;
    public int Defence;
    public int Sharpness;
    public int MagicDefence;
    public int Mass;
}
public class WaterData
{
    public WaterData pointToNext;
    public bool isNeedInstance;
    public int blood;
    public Vector2 pos;
    public ElementState elementState;
}

